Blog

MGDS 2014

This past weekend we had the pleasure of visiting Wisconsin for the second annual Midwest Game Developers Summit, a growing conference for game developers in the midwest. Richard Ludlow gave a talk titled Indie Audio: A Developer’s Guide, and we had the…
Read More

Happy Father’s Day

It’s Father’s Day, and we’re happy to announce a new project we’ve been working on that launches today! In celebration of the holiday, PinchPoint, Inc. is releasing Spermania- an adorable and humorous game that details a sperm’s epic journey through…
Read More

E3

It’s that time of year again in LA- time for E3! The whole team was in attendance to check out all the upcoming releases. We lost to a few rounds in the new Fable, played some unique games at the…
Read More

Sigma Play Game Conference

We had a great time this weekend at the Sigma Play Game Conference in Indiana! Richard Ludlow and Richard Gould kicked off the weekend Saturday morning with a workshop titled “Audio Design: Production & Aesthetic,” which was an absolute blast! 🙂…
Read More

Zula

We’re happy to share we’re collaborating with MadByte Games on the sound for Zula, an MMOFPS currently in development and scheduled for release later this year. We’ll share more when we can, but you can check out this sneak peek video here.…
Read More

PAX East 2014

We had a great time this weekend at PAX East in Boston, MA! We met a bunch of new developers, and had a great time on our panel “Game Audio: From Indie to AAA” featuring Richard Ludlow, Richard Gould, Akash…
Read More

Berklee Article

The Berklee College of Music (Alma Mater for the entire Hexany team) has posted a great article about us detailing how we met at Berklee and grew to where we are today. It’s an exciting year for us as we…
Read More

GDC 2014

GDC (the Game Developer’s Conference) is just around the corner! We’re very excited about the conference this year, and our entire team will be in attendance. Richard Ludlow will also be speaking this year, so if you’re around on Thursday…
Read More

MassDiGI Game Challenge

While I don’t usually post personal anecdotes to our blog, I had such a great time at the MassDiGI Game Challenge yesterday that I wanted to share the great experience I had as a mentor for their program in Boston!…
Read More

Automation

“Automation is Minecraft for Engineers and Car Enthusiasts” – Jalopnik We’ve started work on a new game with the awesome developers at Camshaft Software in Europe. Automation is an upcoming extremely deep car design tycoon game with an immensely loyal…
Read More