Blog

GDC 2014

GDC (the Game Developer’s Conference) is just around the corner! We’re very excited about the conference this year, and our entire team will be in attendance. Richard Ludlow will also be speaking this year, so if you’re around on Thursday…
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MassDiGI Game Challenge

While I don’t usually post personal anecdotes to our blog, I had such a great time at the MassDiGI Game Challenge yesterday that I wanted to share the great experience I had as a mentor for their program in Boston!…
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Automation

“Automation is Minecraft for Engineers and Car Enthusiasts” – Jalopnik We’ve started work on a new game with the awesome developers at Camshaft Software in Europe. Automation is an upcoming extremely deep car design tycoon game with an immensely loyal…
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Wedding Bells!

We’ve been working on a number of new projects, and we’re excited to share one of the more unique ones with you! GDC (the Game Developers Conference) is just around the corner, and game designers Heidi McDonald and Alex McPhearson…
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Collaborating with AppsVerse

We’ve been collaborating with the talented team over at AppsVerse for the past few months on a new project and are looking forward to showing it off sometime in early 2014. We’ll share more when we can!
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PAX East 2014 Panel

We’ve got some exciting news to share! This April at PAX East, Richard Ludlow and Richard Gould will be speaking on the panel “Game Audio: From Indie to AAA” along with Duncan Watt, Michael Sweet, and Akash Thakkar. Here’s the…
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New Scorbit Community

Today a new community for audio professionals launches at Scorbit.org. Scorbit features training videos from three of our own team- Richard Ludlow, Richard Gould, and Andy Forsberg. The site aims to be a new community and learning platform for those…
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New website!

It’s the dawning of a new era at Hexany! We’ve just launched our brand new website, and have¬†very exciting plans for 2014. Not only are we working on some awesome projects, but we’re also expanding. We’ve just added another member…
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